thank you ,
it is bad news ,
maby i should use back old version .
my old version volumio can not scan NAS complete. it often crash when the NAS has too much files.
mpd is very critical when it comes to cue files. If whatever is misaligned it causes crashes. Even with tinkering on the older version of mpd the issue persisted. Hence the decision to stop supporting it. It not caused by Volumio but MPD.
Hope there is an option to let user to choose enable or disable cue function, the risk of crash by user choose to take. or there is a tool to check and fix the cue file format before create database to avoid crash.
Ingenious! For so many years, they practically ignored the problem, and then simply turned off one of the most necessary functions of the system, instead of solving the problem. For some reason, the cheapest players can play these files, almost at the hardware level, but here, who knows how many years they have been writing a program, and now they are asking money for it, but there are fewer and fewer working functions. Maybe spend less time on all sorts of beautiful additions, and instead work on the necessary functions with high quality?
Yes. I read that it’s not you, it’s the MPD. But I didn’t find any mention of disabling this function on the MPD project page. Am I looking in the wrong place? May be…
Paid user here. Is there a way you can re-enable .cue support? Or at least give users the option to have buggy .cue support rather than none? Some of my favourite albums are single-file rips and having to seek manually is just medieval grade bullshit.
Everything was breaking in previous versions too and nobody got hurt. Please let me know how can I file a formal ticket about this, I need .cue support.
Thanks for the suggestion but Cuecutter only seems to support ogg and mp3, neither of which I use (all my albums are either .ape or .flac). Also I went to extreme lengths to ensure the most faithful copy of the original recording, I don’t want to throw away the integrity of my files. And also, why should I fix a problem that the devs created…